This functionality is only available for certain module packages. Info

Creating Tori

A torus is a doughnut-shaped surface generated by rotating a circle around an axis that does not intersect the circle. To create a torus, you can use the mouse and the keyboard. Both techniques can be combined.

Note:

When placing objects, you can choose to place them freely, on a key point, anywhere on a particular surface, or anywhere on a particular plane. You can also combine these options, e.g. you can choose to place an object on a particular plane and then on a particular key point on that plane. Just use the corresponding button or shortcut. See Construction aids for details.

Using the mouse

  1. Click the Create torus button on the toolbar
  2. Determine the first point (the center of the torus) by clicking on the desired location in the 3D working window.
  3. Determine the second point (the main radius) and the third point (the secondary radius) in the same way.
  4. Repeat the command by using the space bar or clicking the Create torus button again, if desired.

Using the command bar

  1. Click the Create torus button on the toolbar.
  2. Determine the X and Y (and Z) coordinates of the first point in the command bar and confirm with [OK].
  3. Determine the main radius by entering a value or clicking on a desired location.
  4. Determine the secondary radius, also by entering a value or clicking.
  5. Repeat the command by using the space bar or clicking the Create torus button again, if desired.

Properties

Existing tori can be edited in the properties panel. The properties common to all 3D objects are described in the 3D Object Properties section of this help file.