The 3D environment section contains settings applicable to the 3D environment.
The following dialog elements are available:
Background color 1 / Background color 2
Background colors specify the appearance of the 3D working window background. You can determine two different colors to create a background with a color transition or you can determine both colors to be identical to have your background single-colored.
Color for selected objects
Determines the color of objects selected in the 3D window.
Color for highlighted objects
Determines the color of objects when they are highlighted in the 3D window (i.e. if you hover your mouse over the object).
Default object color
Default color for newly created 3D objects.
Reference planes visible
Reference plane size
Determines the size of the reference planes in the 3D working window of a newly created library item.
Graphics
In this subnode, you find the following dialog elements:
- Graphics driver: Determines the driver for displaying
graphics. Available are OpenGL2, OpenGL, Direct3D (default), and GDI.
Note:
OpenGL2 may not work correctly with Remote Desktop Connection.
- Preset: The following presettings are available in this drop-down list:
- Best performance: focus on best performance
- Balanced: balance between performance and display quality
- Best quality: focus on best display quality
- User-defined: when selected, the other settings of this group box become ungrayed and can be determined by you
- Antialiasing: In computer graphics, antialiasing is the process of removing or reducing the jagged distortions in curves and diagonal lines so that the lines appear smoother. You can select one of the available values from this drop-down list.
- Shading model: The following shading models are available for the user-defined preset:
- Flat shading: shading of each polygon of an object based on the angle between the polygon's normal surface and the direction of the light source, their respective colors, and the intensity of the light source
- Gouraud: interpolation method producing shading of surfaces represented by polygon meshes
- Phong: empirical model of local illumination
- Gooch: non-photorealistic shading technique
- Pixel culling threshold: Objects smaller than the value determined here are not displayed in the workspace / workdesk.
- Contour edges: Turns on / off the dark contours of edges.
- Local soft shadows: Turns on / off the shadows of objects.
- Backface culling: If check-marked, all surfaces seen from behind are culled.
- Fast transparency: If activated, the internal transparency calculation is accelerated.
- Constant frame rate: Activate the Enabled check box to ensure a sufficient frame rate when handling a view. If the frame rate drops below the limit (set internally), the pixel culling value is increased up to the maximum pixel culling threshold level determined in the Threshold field. This means, objects smaller than the threshold are being hidden when moving a view.
Handles
In this subnode, you find the following dialog elements:
- Main handle name prefix: Prefix of the main handle name.
- Main handle color: Color of the main handle in 3D environment.
- Main handle size: Size of the main handle in 3D environment.
- Handle name prefix: Prefix of the handle names.
- Handle color:Color of handles in 3D environment.
- Handle size: Size of the handle in 3D environment.
Grids
In this subnode, you find the following dialog elements:
- Cell height / Cell width: Defines the cell size of newly created grids.
- Radial circle distance: Determines the span of the circles within a newly created radial grid.
- No. of rays: Determines the number of rays within a newly created radial grid.
Measuring
In this subnode, you find the following dialog elements:
- Font group box: Determines the settings of font, font size, and font style for displaying the measurements in the 3D working window.
Paths
In this subnode, you find the following dialog elements:
- Default leading path diameter: Default diameter for a newly created leading path.
- Path end point color: Default color of newly created leading path end points.
In this subnode, you find the following dialog elements:
- Pin name prefix: Default prefix of newly created pins. It is displayed in the 3D window navigation panel and in the connector properties.
- Full pin name separator: Default separator in full pin names.
- Connection point designations separator: Default separator of connection point designations.
- Pin color: Default color of newly created pins.
- Pin size: Default radius of newly created pins.
- Connection pin color: Default color of newly created connection pins in assembly / device components.
- Grouped pin color: Default color of newly created grouped pins.
- Ribbon grouped pin size: Default size of newly created ribbon grouped pins.
Preview
In this subnode, you find the following dialog elements:
- Preview layout: Specifies the type of 3D view which should be used as a library item's preview.
Texts
In this subnode, you find the following dialog elements:
- Font group box: Determines the settings of font, font size, and font style for newly created annotations.