CalculateSnapTransformation(PlaneMate,Double,Mate,Double,Double,Double) Method
In This Topic
calculate a transformation matrix, that can be used to transform the associated placement into snap position that means, that the position and/or orientation of the associated placement will change, so that this mate fits to the target mate.
Syntax
public Matrix3D CalculateSnapTransformation(
PlaneMate ,
double ,
Mate ,
double ,
double ,
double
)
public:
Matrix3D CalculateSnapTransformation(
PlaneMate^ ,
double ,
Mate^ ,
double ,
double ,
double
)
Parameters
| Parameter Name | Description |
|---|
| pTargetMate | PlaneMato to snap to. |
| dRotationAngle | rotation angle (radian). |
| additionalTargetMate | additional mate to define x and y on the mate. |
| dXOffset | |
| dYOffset | |
| dZOffset | |
Exceptions
See Also