A copper item is always part of a copper bundle. A copper bundle is thus a grouping of placed copper items.
When a copper item is placed, it is entered in the layout space navigator under the hierarchy level "Copper bundles" with a bundle name and a number. Below each bundle, the individual busbars are entered that make up the bundle. This first generated bundle is activated automatically. Each following placed copper item is assigned to the active bundle.
During the placement of a copper item, existing copper bundles can be activated automatically or selectively in order to assign the item to the required bundle. If no bundle has been activated, the placement of the item generates a new bundle. By pressing the [N] key during the placement, you can also generate a new bundle.
Assignment to copper bundle
The assignment of the copper item to a copper bundle is saved in the Copper bundle property for copper items. This property can be modified in the Properties (components): Part placement (3D) dialog. Using the [...], you can display the 3D object selection dialog. By selecting another, existing bundle, you can assign the copper item to this bundle. The [New] button generates a new bundle that is also activated in this way.
Show copper bundle
The separate showing of individual enclosure components is also possible for copper bundles. For this purpose, select the menu items Popup menu > Show > Copper in the layout space navigator.
Selection copper bundle or rail
If you highlight a copper item in the 3D display area, e.g., to display the properties, it is the parent copper bundle that is initially selected. To select an individual rail within the bundle, keep the [Shift] key pressed while selecting.
Delete copper bundle
A copper bundle highlighted in the navigator or 3D display area can be deleted using the [Del] key or via Edit > Delete. Individual copper items are deleted from a copper bundle by pressing the [Shift] key while selecting the part in the 3D display area to be deleted.
See also