Eplan Platform API
EPLAN API / User Guide / API Miscellaneous / Ribbon bar
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    Ribbon bar
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    Since 2022 version, Eplan GUI items are accessible by means of a ribbon. In API this control is represented by following classes :

    The ribbon is divided on tabs and these on command groups and commands.

    All ribbon related classes are stored in Eplan.EplApi.Gui namespace. They correspond with types of ribbon items from GUI :

    Here is an example of listing ribbon items (tabs, command groups and commands):

    RibbonBar ribbonBar = new RibbonBar();
    foreach (RibbonTab tab in ribbonBar.Tabs)
    {
        Debug.WriteLine($"\tTab Name:{tab.Name}------------");
        foreach (var commandGroup in tab.CommandGroups)
        {
            Debug.WriteLine($"\t\tCommand group:{commandGroup.Name}------");
            foreach (var command in commandGroup.Commands)
            {
                RibbonCommand ribbonCommand = command.Value;
                uint commandId          = ribbonCommand.ID;
                string strText          = ribbonCommand.Text;
                string strDescription   = ribbonCommand.Description;
                string strTooltipText   = ribbonCommand.TooltipText;
                string strActionCommandLine = ribbonCommand.ActionCommandLine;
                Debug.WriteLine($"\t\t\tCommand Id:{commandId}---.Text:{strText}---.ActionCommandLine:{strActionCommandLine}---.TooltipText:{strTooltipText}---.Description:{strDescription}");
            }
            Debug.WriteLine($"\t\t-----------------------");
        }
        Debug.WriteLine($"\t-----------------------------");
    }
    

    Please keep it in mind that some tabs are context sensitive, i.e they are open only when editor is visible.

    Old menu and toolbars are no longer accessible. The equivalent of old menu point/toolbar button is now ribbon command :

    In API, commands can be created in following places:

    Migration from menu and toolbar

    The classes corresponding to old GUI items i.e. Toolbar and Menu are currently deprecated, so it is highly recommended to migrate relevant code.

    Following table shows how to create new ribbon items together with example code:

     

    Old GUI item Old API method New GUI equivalent New API method Example old code Example new code
    Main menu Menu.AddMainMenu RibbonTab RibbonBar.AddTab menu.AddMainMenu("API Tests A-N", Menu.MainMenuName.eMainMenuHelp,"AddingMessageAction", "AddingMessageAction", "First menu element", 1); var ribbonTab = ribbonBar.AddTab("API Tests A-N");
    Popup menu Menu.AddPopupMenuItem RibbonCommandGroup RibbonTab.AddCommandGroup menu.AddPopupMenuItem("ActionExample - test2","ActionExample - test2 submenupoint1", "ActionExample", "status text", mainID, 0, false, false); var commandGroup = ribbonTab.AddCommandGroup("ActionExample - test2");
    Toolbar toolbar.CreateCustomToolbar RibbonCommandGroup RibbonTab.AddCommandGroup toolbar.CreateCustomToolbar("SelectionSet", Toolbar.ToolBarDockPos.eToolbarLeft, 4, 1, true); var commandGroup = ribbonTab.AddCommandGroup("SelectionSet");
    Menu item menu.AddMenuItem( RibbonCommand RibbonBar.AddCommand , RibbonCommandGroup.AddCommand

    menu.AddMenuItem("UndoAction", "UndoAction");

    menu.AddMenuItem("SelectionRecursive", "SelectionRecursiveAction", "", selectionSetID, 1,false, false);

    ribbonBar.AddCommand("UndoAction", "UndoAction");

    commandGroup.AddCommand("SelectionRecursive", "SelectionRecursiveAction");

    Toolbar button toolbar.AddButton( RibbonCommand RibbonCommandGroup.AddCommand(…,index) toolbar.AddButton("SelectionSet", Int32.MaxValue, "SelectionOneItemAction","C:\\myicons\\0.ico", "SelectionOneItemAction"); commandGroup.AddCommand("SelectionOneItemAction", "SelectionOneItemAction", 0);

    Here is also a list of other old methods and their new conterparts :

    Old method New method
    Toolbar.ExistsToolbar RibbonBar.Tabs.Any(by LINQ)
    RibbonBar.GetTab
    RibbonBar.GetDefaultTab
    Toolbar.GetButtonAction RibbonCommand.ActionCommandLine
    Toolbar.GetButtonToolTip RibbonCommand.TooltipText
    Toolbar.GetCountOfButtons RibbonCommandGroup.Commands.Count
    Toolbar.GetPersistentButtonId
    Menu.GetCustomMenuId
    GetPersistentMenuId
    RibbonCommand.ID
    Toolbar.RemoveButton RibbonCommand.Remove
    Toolbar.RemoveCustomToolbar RibbonCommandGroup.Remove
    Menu.IsActionChecked RibbonCommand.IsChecked
    Menu.IsActionEnabled RibbonCommand.IsEnabled
    Menu.RemoveMenuItem RibbonTab.Remove
    RibbonCommandGroup.Remove
    RibbonCommand.Remove

    ContextMenu class is not affected by this change, i.e everything should work as before 2022 version.

    For more information, please refer to chapter "The New Ribbon" of Eplan Help.

     

    RibbonIcons

    Ribbon command actions can be now created with .svg icons. There is a list of standard CommandIcons accessible by name or index number.
    Furthermore, below examples present also how to use custom icons, which can be added by specifying path to .svg file or providing icon content in string format.

     

    Adding standard icons

    var ribbonBar = new RibbonBar();
    var tab = ribbonBar.AddTab("RibbonIcons");
    
    
    //Adding standard icons to command action using enum names
    var commandGroup = tab.AddCommandGroup("enum names");
    commandGroup.AddCommand("Button1", "action1", new RibbonIcon(CommandIcon.Generator));
    commandGroup.AddCommand("Button2", "action2", new RibbonIcon(CommandIcon.Amplifier));
    commandGroup.AddCommand("Button3", "action3", new RibbonIcon(CommandIcon.Octagon_3));
    
    
    //Adding standard icons to command action using index numbers
    commandGroup = tab.AddCommandGroup("index numbers");
    commandGroup.AddCommand("Button4", "action4", new RibbonIcon(75));
    commandGroup.AddCommand("Button5", "action5", new RibbonIcon(123));
    commandGroup.AddCommand("Button6", "action6", new RibbonIcon(181));
    

     

    Adding custom icons

    //Adding new custom icons to command action using path to file
    commandGroup = tab.AddCommandGroup("custom icons path to file");
    commandGroup.AddCommand("Button7", "action7", new RibbonIcon("D:\\Icon2.svg"));
    commandGroup.AddCommand("Button8", "action8", new RibbonIcon("D:\\Icon3.svg"));
    
    //Adding new custom icon to RibbonBar using path to file
    RibbonIcon ribbonIcon = ribbonBar.AddIcon("D:\\CarIco.svg");
    commandGroup = tab.AddCommandGroup("AddIcon using path");
    commandGroup.AddCommand("Button10", "action10", ribbonIcon);
    
    //Adding new custom icon to RibbonBar using string source
    var svgContent = "<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\">" +
     "<title>Clock_1</title>" +
     "<g id=\"BCGSoft_GUIicons\">" +
     "<g id=\"Clock\">" +
     "<g>" +
       "<circle cx=\"8\" cy=\"8\" r=\"7.5\" style=\"fill: #fff\"/>" +
       "<path d=\"M8,1A7,7,0,1,1,1,8,7,7,0,0,1,8,1M8,0a8,8,0,1,0,8,8A8,8,0,0,0,8,0Z\" style=\"fill: #4a7db1\"/>" +
     "<g>" +
       "<path d=\"M12,8.5H8v-1h4ZM7.5,4V7h1V4Z\" style=\"fill:#9e0b0f\"/>" +
     "<g>" +
       "<rect x=\"13.5\" y=\"7\" width=\"1\" height=\"2\"transform=\"translate(22 -6) rotate(90)\" style=\"fill: #505050\"/>" +
       "<rect x=\"7.5\" y=\"13\" width=\"1\" height=\"2\"transform=\"translate(16 28) rotate(-180)\" style=\"fill: #505050\"/>" +
       "<rect x=\"1.5\" y=\"7\" width=\"1\" height=\"2\"transform=\"translate(-6 10) rotate(-90)\" style=\"fill: #505050\"/>" +
       "<rect x=\"7.5\" y=\"1\" width=\"1\" height=\"2\"style=\"fill: #505050\"/>" +
     "</g>" +
       "<circle cx=\"8\" cy=\"8\" r=\"1\" style=\"fill:#4a7db1;stroke: #9e0b0f;stroke-miterlimit: 10;stroke-width: 0.5px\"/>" +
     "</g>" +
     "</g>" +
     "</svg>";
    
    commandGroup = tab.AddCommandGroup("AddIcon using source");
    ribbonIcon = ribbonBar.AddIcon(svgContent);
    commandGroup.AddCommand("Button13", "action13", ribbonIcon);
    

     

    Above examples results in RibbonBar

     

     

    RibbonCommandInfo

    Ribbon command actions can be now created with a RibbonCommandInfo-object. This object holds all necessary and optional properties.

    Optional properties are Description, Tooltip, Icon, IndexButtonPosition, MultiLangButtonText, MultiLangDescription, MultiLangTooltip.

    The multilanguage properties are used over the non-multilanguage properties if they are not empty.

    IndexButtonPosition is used to define at which position in a RibbonCommandGroup is positioned.

    //Adding new commands using RibbonCommandInfo
    commandGroup = tab.AddCommandGroup("commands with RibbonCommandInfo");
    RibbonCommandInfo ribbonCommandInfo = new RibbonCommandInfo("buttonText", "actionCommandLine");
    commandGroup.AddCommand(ribbonCommandInfo);
    

     

     

    Add existing EPLAN actions to a custom CommandGroup

    It is possible to add existing EPLAN ribbon command actions to a custom  CommandGroup  via their  Command.ID.

    The corresponding internal icon is automatically added to the action.

    // Adding an existing EPLAN command action by its ID
    const int commandId = 35089;
    var tab = ribbonBar.AddTab("CustomTab");
    var commandGroup = tab.AddCommandGroup("Group1");
    var commandAction = commandGroup.AddCommandWithId(commandId);
    

    To find the correct  Command.ID  value for the command, you can check the description log in the EPLAN Diagnostics dialog after calling this action from the ribbon (to show the Diagnostics Dialog press [Ctrl] + [VK_OEM_5][VK_OEM_5] corresponds to the [^] key on a German keyboard or to the [\] on a United States 101 keyboard):

     

     

    SVG Icons limitations

    BCGSoft libraries have SVG support with the following limitations:

       • Scripts, interactions and external objects are not implemented due to security reasons.

       • Animations, videos, sounds and internal images are not implemented.

       • Since SVG icons should be small and quickly rendered, we disabled the following SVG elements that may significantly affect a drawing performance:

           <pattern>

           <color-profile>

           <hkern>

           <hatch>

           <hatchpath>

           all effects, blend mode and filters.

       • Compressed SVG files (SVGz).

    It is strongly recommended to use a simplified ("optimized") SVG only: all elements such as texts or shapes should be converted to paths and all paths should be combined.
    The simplified SVG is small and fast-drawing. In addition, in this case, it will be very hard to make a "reverse engineering" for your media.

     

     

    See Also